![]() While the game obviously eschewed the dice rolling and turn based combat of the Dungeons & Dragons pen-and-paper game, it nonetheless adopted the tone of a Dungeon Master describing scenes to you (the players) when outlining quests, just like in the pen-and-paper game, and the game made excellent use of art that could have been pulled directly from an 80’s era Dungeons & Dragons game manual. So here goes my review of Dragon’s Crown Pro, and something of a correction to my original review of the game.įirst released back in 2013 for PlayStation 3 and PlayStation Vita, Dragon’s Crown managed to catch a great deal of attention for its commitment to the Dungeons & Dragons aesthetic of old. Clearly, I’ve enjoyed it a whole lot more than I thought based on my first play through (and review). I’m glad I’ve had the chance to go back to it and review it again, because this is a game that I’ve played irregularly ever since. Back when I reviewed it on the PlayStation 3, I called it a “bit of multiplayer fun,” but not much more. In fact, I’ve ended up enjoying it a whole lot more than I thought I would. ![]() ![]() I don’t generally like brawlers, but I do like Dragon’s Crown.
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